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	<title>wire to the ear &#187; Subcycle</title>
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		<title>Subcycle Labs Multi-Touch Interaction</title>
		<link>http://www.wiretotheear.com/2009/10/11/subcycle-labs-multi-touch-interaction/</link>
		<comments>http://www.wiretotheear.com/2009/10/11/subcycle-labs-multi-touch-interaction/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 13:56:40 +0000</pubDate>
		<dc:creator>Oliver Chesler</dc:creator>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[live performance]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Christian Bannister]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Subcycle]]></category>
		<category><![CDATA[touch screen]]></category>

		<guid isPermaLink="false">http://www.wiretotheear.com/?p=3834</guid>
		<description><![CDATA[multi-touch the storm &#8211; interactive sound visuals &#8211; subcycle labs from christian bannister on Vimeo. I received an email yesterday from Christian Bannister of Subcycle Labs asking me to view a video of a project he is working on. This is another example that shows how transforming touch screens are going to be for musicians. [...]]]></description>
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multi-touch the storm &#8211; interactive sound visuals &#8211; subcycle labs</a> from <a href="http://vimeo.com/user2148150">christian bannister</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I received an email yesterday from Christian Bannister of <a href="http://www.subcycle.org/">Subcycle Labs</a> asking me to view a video of a project he is working on. This is another example that shows how transforming touch screens are going to be for musicians.</p>
<blockquote><p>&#8220;This is part of a series of sketches exploring the potential to bridge the gap between sound visualization and musical instrument. With multi-touch interaction it is possible to manipulate multiple characteristics of a sound—visually, and simultaneously. This shift has the potential of bringing the experience of synthesizer as music instrument to a whole new place. This approach allows the performer to have a more tactile and immediate experience of the synthesizer and also creates a visual reference for the audience. In the performance of electronic music it is fairly common that the audience is alienated from the process and performance of the musician. This project hopes to create a common visual language and experience for the electronic musician and the audience by enhancing the perception of sound and music on both sides.&#8221; &#8211; <a href="http://www.subcycle.org/">Christian Bannister </a></p></blockquote>
<p>For more info: <a href="http://www.subcycle.org/">www.subcycle.org</a></p>
<div id="crp_related"><h3>Related Posts:</h3><ul><li><a href="http://www.wiretotheear.com/2009/10/21/apple-magic-mouse/" rel="bookmark" class="crp_title">Apple Magic Mouse</a></li><li><a href="http://www.wiretotheear.com/2008/07/26/tenori-on-on-the-iphone/" rel="bookmark" class="crp_title">Tenori-on on the iPhone.</a></li><li><a href="http://www.wiretotheear.com/2010/02/09/mstretchsynth/" rel="bookmark" class="crp_title">MStretchSynth</a></li></ul></div>]]></content:encoded>
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