When I was living in Berlin I made some suggestions to Ableton. I said they should add a physics engine to Live. Things like bouncing balls that triggered samples, flowing virtual rivers that you could drop sounds into. It’s good to see those concepts in the Lemur and this new Physynth app. I haven’t tried this one out yet. If you do let me know if it’s worth a download! Maybe in Ableton Live 9?
“Powered by next-generation 3D graphics technologies, it is a stunning, beautiful device that will enable you to weave beautiful, fluid ‘Soundscapes’. PHYSYNTH uses a state-of-the-art physics engine to trigger sounds using four real simulators, you charge physical objects with sound and collide them with other objects to trigger them. It is an entirely new way of creating music, a natural and fluid way to express yourself with a wide range of beautiful, realistic instruments.” – physynth.com
For more info: physynth.com
Ever since I saw André Michelle’s software physics demos I knew the concept would make it’s way into audio applications. Bouncing balls attached by strings colliding with walls, creating sounds all said to me: glitch sequencer. Audio Damage’s Dr. Device has kinetics built into it so you can start flinging filter and delay nodes around. Audio Damage does not offer demos so until today when Chris Randall posted the above video I wasn’t sure how cool this feature was. The good stuff starts at 7:55.
I expect a few years from now we will see sequencers that look like realistic rivers which you can drop objects/sounds into. You would control the flow of the water instead of tempo. The wind, sky, roads or even a heard of buffalo could be other “tracks”. Finally we will have a productive use for super expensive Nvidia graphics cards. And of course we will control all of these elements by reaching out and touching them on our screens. I can’t wait!
Check out André Michelle’s physics demos:
To see more videos from Audio Damage head over to their new video channel on Vimeo:
This entry was written by plug-ins, video and tagged Andre Michelle, Audio Damage, Chris Randall, delay, Dr. Device, filter, kinetics, physics, plug-in. Leave a comment or view the discussion at the permalink and follow any comments with the RSS feed for this post.