SonicLab’s Cosmosƒ is the first plug-in I have been really excited about in a long time. I’m not sure how to describe it exactly so be sure to watch the videos above. According to Wikipedia Stochastic means “sequence of random variables.”. Well this plug in takes a bunch of LFOs and puts them through a Stochastic morphing engine and has a modern interface. Mac/PC for $205 USD.
“Cosmosƒ V2.2 offers a unique preset morphing mechanism. With 2D / 3D control interface + homogeneous and heterogeneous micro waveform handling, it “rethinks” for you what you know as “morphing“… A sonic morphing process defines a metaphor of exploring the sonic shape and timbral evolution on intermediate levels.Cosmosƒ V2.2 gives the possibility to manipulate its composants responsable for its bottom-up sonic construction within necessary correspondance, precision and smoothness.It delivers an unheard medium by reaching the untouched points of the sonic universe.. Stochastic morphing with distribution range for altering the morphing position, speed and interpolation control. Built-in mathematical functions to automatically and precisely move the morphing pointer in the space.” – sonic-lab.com
Mike Sweeton has SirenAudio asked me to take a look at his products. He has three stand alone applications for Mac & PC. They are simply titled Feedback, Generative and Sampler. Mike created the apps using Max/MSP. What do you think? Have any of you tried these out?
“A folder of audio files or a single file can be used as the source of the 16 random samples. Each sample is given a random start time and can be triggered via MIDI from either a sequencer or an external device. The length, pitch, pan, and filter values can be set to randomise within specified ranges.” – sirenaudio.co.uk
Zach Gage is my favorite iOS developer. He has created Synthpond, Unify and Bit Pilot which I all consider five star apps. His new iPad game Halcyon is part generative musical instrument. As with all his apps style meets gameplay. This is futuristic fun.
“A Generative Musical Instrument – Halcyon features a complete generative soundtrack that becomes an instrument when you play the game. Since its designed to accompany you while you play, you’ll create tranquil sonic landscapes as you travel along. Gameplay is one part spacial action puzzler and one part interactive stringed instrument combined in an experience designed specifically for the iPad. Colored currents travel inexorably toward each other. Strum the strings to match the currents, creating both phonic and visual harmony.” – zach gage
Bored at work today? Head over to seaquence.org and add a few sperm like creatures into a virtual sea. Each life form can be one of five sounds including a drum module. You can click and drag the waveform and turn notes on/off in the grid ala Tenori-on. When you have your sea full of creatures makings sounds click Share to pass along your creation.
“Seaquence is an experimental musical petri-dish. Adopting a biological metaphor, Seaquence allows you to create and combine musical lifeforms into unique, dynamic compositions.” – seaquence.org
Lawrie Cape from England sent me an email this morning with details of a new project he/she has been working on called Cellular AutoMidi. It’s a generative audio app running inside Adobe Air. It has internal sounds but also uses the Flash Midi Server system so you can control VSTs with it. If you don’t have your copy of Audio Damage’s Automaton at work this could get your Cellular Automata algorithm fix in!
“I’ve just finished work on a generative audio app called Cellular Automidi. Cellular AutoMidi is a generative music app, making “music” based on a modified Cellular Automata algorithm. It can make music itself, or you can use it as a midi controller with other software/equipment. Each cell can be alive or dead. Once in a generation, each cell looks at it’s surrounding cells, and dies if it is lonely or overcrowded. If a dead cell has an optimum amount of neighbors, it will come to life! Each generation, all the cells which have come to life will sound a note. The notes are assigned based on the cell’s y position, and are all in the pentatonic scale.” – Lawrie Cape