I love the Tenori-on. If it were a bit cheaper I would surely have bought one by now. I went to the official coming out party in Berlin and saw first hand how far creative artists can take the Lite-Bright impersonator. André Michelle is a wonderful software developer who has a website which is calls a Laboratory. On his page he has physics and music demos that run inside a browser. Some of his creations are impressive and touch on the future of software interfaces. One of his toys the ToneMatrix is a pseudo Tenori-on albeit a simple one. It doesn’t go deep as a real Tenori can but the basic grid pattern note fun part is there. You can find ToneMatrix on his Laboratory page and also as a tool inside HobNox’s awesome Audiotool website (browser based techno studio). Another place you can now find ToneMatrix is on an iPhone rebranded as SoundMatrix (iTunes link). It’s free so go make some zen bleeps.
Update: Twitter user @Candy Cane let me know there is another Tenori app for the iPhone called Melodica (iTunes link).
Related post: Thoughts and photos from the Tenori-on Berlin event.
This entry was written by apple, iPhone and tagged Andre Michelle, Berlin, SoundMatrix, Tenori-on, ToneMatrix. Leave a comment or view the discussion at the permalink and follow any comments with the RSS feed for this post.
Ever since I saw André Michelle’s software physics demos I knew the concept would make it’s way into audio applications. Bouncing balls attached by strings colliding with walls, creating sounds all said to me: glitch sequencer. Audio Damage’s Dr. Device has kinetics built into it so you can start flinging filter and delay nodes around. Audio Damage does not offer demos so until today when Chris Randall posted the above video I wasn’t sure how cool this feature was. The good stuff starts at 7:55.
I expect a few years from now we will see sequencers that look like realistic rivers which you can drop objects/sounds into. You would control the flow of the water instead of tempo. The wind, sky, roads or even a heard of buffalo could be other “tracks”. Finally we will have a productive use for super expensive Nvidia graphics cards. And of course we will control all of these elements by reaching out and touching them on our screens. I can’t wait!
Check out André Michelle’s physics demos:
To see more videos from Audio Damage head over to their new video channel on Vimeo:
This entry was written by plug-ins, video and tagged Andre Michelle, Audio Damage, Chris Randall, delay, Dr. Device, filter, kinetics, physics, plug-in. Leave a comment or view the discussion at the permalink and follow any comments with the RSS feed for this post.