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	<title>Comments on: SynthPond Spatial Sequencer for the iPhone.</title>
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		<title>By: Marky Renton</title>
		<link>http://www.wiretotheear.com/2008/12/09/synthpond-spatial-sequencer-for-the-iphone/comment-page-1/#comment-3226</link>
		<dc:creator>Marky Renton</dc:creator>
		<pubDate>Wed, 07 Jan 2009 03:45:44 +0000</pubDate>
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		<description>Rex, it has to be the touch screen. There is something extremely alluring about pressing the screen and having a sound play. It is tactile and must trigger reward centers in our brain in a way that a mouse just can&#039;t. Do you think the computer of the future will just be a large (maybe roll-out?) giant iphone touch screen. After playing with the iphone for a few hours I&#039;m frustrated that it&#039;s not possible to get the computer screen to react.</description>
		<content:encoded><![CDATA[<p>Rex, it has to be the touch screen. There is something extremely alluring about pressing the screen and having a sound play. It is tactile and must trigger reward centers in our brain in a way that a mouse just can&#8217;t. Do you think the computer of the future will just be a large (maybe roll-out?) giant iphone touch screen. After playing with the iphone for a few hours I&#8217;m frustrated that it&#8217;s not possible to get the computer screen to react.</p>
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		<title>By: Rex Rhino</title>
		<link>http://www.wiretotheear.com/2008/12/09/synthpond-spatial-sequencer-for-the-iphone/comment-page-1/#comment-2951</link>
		<dc:creator>Rex Rhino</dc:creator>
		<pubDate>Wed, 10 Dec 2008 06:10:58 +0000</pubDate>
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		<description>I just think it is strange the remarkable proliferation of experimental iPhone audio apps, compared to normal computers, or more open platforms.

My theory is that the iPhone app store, a single and safe place to purchase all the little toys with just a couple clicks, makes it economically viable to do these types of things.

Or is there something about the iPhone itself that makes it conducive to this type of thing?</description>
		<content:encoded><![CDATA[<p>I just think it is strange the remarkable proliferation of experimental iPhone audio apps, compared to normal computers, or more open platforms.</p>
<p>My theory is that the iPhone app store, a single and safe place to purchase all the little toys with just a couple clicks, makes it economically viable to do these types of things.</p>
<p>Or is there something about the iPhone itself that makes it conducive to this type of thing?</p>
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		<title>By: Wicked Sushi</title>
		<link>http://www.wiretotheear.com/2008/12/09/synthpond-spatial-sequencer-for-the-iphone/comment-page-1/#comment-2940</link>
		<dc:creator>Wicked Sushi</dc:creator>
		<pubDate>Tue, 09 Dec 2008 18:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.wiretotheear.com/?p=1740#comment-2940</guid>
		<description>Looks pretty neat. Reminds me of Electroplankton for the Nintendo DS.</description>
		<content:encoded><![CDATA[<p>Looks pretty neat. Reminds me of Electroplankton for the Nintendo DS.</p>
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